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Pato Box

Punch-Out!! is one of my favorite franchises of all-time and it simply doesn’t have enough entries in the series or games that try to copy it’s formula. When I found out about Pato Box, it looked like Punch-Out!! with a Mad World-esque art style, I was very interested.

You play as a boxing Duck that just lost a fixed fight, and you are out for revenge against your management team/mob that backstabbed you and set you up to lose. The story is kinda goofy, but you can tell the developer had fun creating it. As you go through the Casino’s floors you will have to punch office chairs into a storage room, dodge gigantic swinging blades, play some casino games and navigate various other situations to spread out the fights. I respect the attempt at a campaign and some of the puzzles, and again, the goofiness is a bit entertaining, but any puzzles and challenges mechanics are similar to what you’ve seen in many games before.

My biggest complaints and problems with the game unfortunately is the fighting. There are 6 fighters, a machine (which is like a rhythm based fight) and a final boss that replays all previous fighters Shang Tsung style. This is by far the most important aspect of the game, and the controls are simply not responsive enough to handle the dodging and quick strikes that are necessary for a boxing game like this. Some of the opponents also had inconsistencies in their recovery time for attacks, they would throw a barrage of power punches and miss, but the opportunity for me to counter them never opened up, sometimes missing a combo didn’t phase them. I can appreciate the attempt here, but I simply would not recommend this to anyone unless they are truly dying for another Punch-Out!! type of game. I grew a whole new appreciation for Punch-Out!! after playing this.

  • Interested because of the unique art style and I’m a Punch-Out!! fan
  • Made it to the final boss (which is just replaying all of the previous fights) and didn’t feel like finishing.
  • Got stuck on some fights, but finished through trial and error
  • Felt like the controls weren’t as responsive as they needed to be
  • Physical Limited Edition [Asia Import – PLAYasia Exclusive] (Switch)
  • Digital Copy (Switch)

Yoshi’s Crafted World

Crafted World is a casually fun 2D platformer with a vast amount of hidden items and reasons to replay each level. Besides your standard red coin and flower collectibles, after completion the levels are flipped and played in reserve with a task to chase down hidden Poochy Pups. To add even more, you’re given a scavenger hunt of unique items to find in each level when you’re all done, it’s impossible to 100% a level in one play through. These hidden collectibles are the main draw of the game and is where you’ll find most of the challenge.

The platforming, combat and boss fights are fairly simple, the game is very laid back as previous Yoshi’s and Kirby games are. The level design is well done, but being able to hover jump infinitely undermines some of the maps. The game’s creativeness shines in the crafting styles, everything in the game looks like a hand crafted diorama project, it’s very charming. The music is repetitive and mostly the same recycled tunes, but the level’s actually have a good amount of variety, controlling a giant “mech”-Yoshi, Jet-Planes, Race Cars, and other ways that change up the gameplay. I very much enjoyed this game, it’s the only Yoshi I’ve ever beaten, and my favorite of the non-Island Yoshis.

  • Played it consistently for the first few weeks after release until completing the campaign
  • 100% completed close to half of the levels, I’ve collected over 350 flowers
  • Only played the first couple worlds of Yoshi’s Wooly World and hadn’t played Yoshi’s Story until 2019
  • I believe Yoshi’s Crafted World is the best non-Island Yoshi game.
  • Physical Copy

Super Mario Odyssey

Super Mario Odyssey delivers greatness that goes right alongside the best games in the franchises’s history. I personally believe Super Mario Odyssey is the best game available on the Switch. The worlds are stuffed with moons to find and other challenges to do. After “beating” a world, more content unlocks within that world, and when you beat the game, even more content is added to those worlds. This is probably the largest Mario game ever.

There are no regular power-ups, no fire flowers, no raccoon leaf’s etc, but you use your hat to possess over 50 different things. These possessions fill the void of no power-ups, as they will enable you to do abilities like fly and shoot fire among other things. The range of abilities, puzzles, platforming and the large amount of content are everything a Mario fan would want. This is a must-have for all Switch owners.

  • Super Mario series is my favorite game series/franchise
  • I’ve beaten every Super Mario game
  • I own all of the mainline Mario games
  • Picked this up at launch, took me a little over 2 months to beat the main campaign. I recently picked it back up to do the post-game content and finished the final-final level. I still have about 400 Moons to get!
  • Super Mario Odyssey (Switch) – Physical

I Need To Play My PS4

The Playstation 4 was easily my most played console between 2014 – 2016, but for the past 18 months, I haven’t even turned it on. In the 6 months before that, I had played it for less than 10 hours. So what happened in 2017 that affected my Playstation 4 time? My tastes in gaming changed, I wasn’t happy with what I had been playing recently, and then around this time, Nintendo released the Switch. A few things in my personal life had also changed, and in respect to my privacy I’ll just say I had a career change, and I also had a some family events occur that reduced my playing time. But I still managed to play games these past 18 months, I just shifted away from the bigger titles on PS4.

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Bomb Chicken

With a retro style, a creative concept and a familiar feel, Bomb Chicken seems like a hit early on. You play as a bomb laying chicken that stacks and kicks bombs to maneuver through the levels and solve puzzles. While the mechanics feel like a mix of other older games, I don’t believe there is anything else like it.

In the first half of the game, I thoroughly enjoyed the challenges and clearing each level. I was actually thinking this game had 5/5 potential. But as I reached later levels, I started to encounter flaws in the level design and mechanics. Some of the later levels challenges relied more on luck, being thrown into a room full of hazards while trying to open a timed gate seemed nearly impossible. I knew I’d eventually get it, but I also felt like my strategy wasn’t bad, my skill wasn’t poor, it was just too much for the limited abilities of the Bomb Chicken. When I’d finally clear these later challenges, I only felt like I “finally” got lucky that things worked out in my favor.

The game is still a fun experience, it’s not expensive and it’s not long either. The end levels exposed some weakness, and left me with an “average” feeling but I’d still recommend it to those interested in it.

  • Purchased it at launch for $14.99
  • Played it periodically over a 6 month time frame
  • Beat all of the levels, but did not 100% it, nor do I want to
  • Took under 5 hours to beat all the levels
  • Bomb Chicken (Switch) – Digital

Nintendo Switch: Year 2 In Review

The Nintendo Switch just finished it’s 2nd Year of availability, and it is undoubtedly a huge success. We continue to hear about the device breaking sales records and it seems like every week new games and more support are announced. But besides sales, how was Year 2 for the Switch? I wanted to go back and Grade the releases by Nintendo, the support and releases by Third Parties, the Indies games released, and the Services and Systems Updates the system got throughout the year.

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NBA 2K19: Money Over Everything

I’m not the best 2K player, but I do feel like my progress, and my enjoyment is being crippled by a greed to sell me microtransactions with in-game currency. The game has become a grind. I did not play much of the 2K series from 2K6 – 2K17, only a few hours from a couple of them. Last year however, I put in over 150 hours into NBA 2K18. I became aware of the grind for VC (Virtual Currency) then, but it appears to be even worse in 2K19.

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How I Define Retro Gaming

It’s easy to figure out where “Retro Gaming” begins, but where does it end?  Where do we draw the line that defines retro gaming, and gaming outside of the current generation? The definition of “retro” in the Merriam-Webster dictionary defines it in relation to fashion, but says “relating to, reviving, or being the styles and especially the fashions of the past fashionably nostalgic or old-fashioned“.  All this leaves us with is a very vague “of the past” or “nostalgic” to apply towards Retro Gaming.

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Has-Been Heroes

Early on, winning battles and progressing through the game feels rewarding, it kept me coming back to the game for more. However I hit a wall early on and still after 10 hours of play, I’m only able to get deep into a battle with the 2nd Boss. The formula and challenge of Rogue-like games is to teach players to master the game through trial and error until they can beat it without dying. After those 10 hours, I no longer felt reward and began to feel I was wasting my time, even if I was slowly improving at the game.

Maybe I’m bad at Has-Been Heroes, but there is still something to appreciate here. I personally however don’t think this game was worth the money or the time. I only picked this up because there wasn’t anything else early on in the Switch’s life. My opinion on this game has gone down as more time has passed.

  • One of my first experiences with a Rogue-like (not a fan)
  • I enjoy strategy games, so that’s why I had some fun with this early on
  • This was one of the first Switch titles, and I only picked it up and gave it a strong chance because I was desperate for Switch games to play. I would’ve never shown interest in this any other time in the Switch’s life. I’ll probably never play it again
  • Has-Been Heroes (Switch) – First Print

What Wii U Ports Could Still Come To Switch? [Updated]

Updated: Was updated to change Super Mario Maker from possible to doubtful after the announcement of Super Mario Maker 2

As many Wii U owners are aware, Nintendo has ported a lot of their Wii U line-up to the Switch.  Besides filling in gaps in the release Switch’s release schedule, these titles have now been introduced to a larger audience (due to Switch being a bigger success) and also have the ability to be played fully portable.   For the most part, these ports are the “definitive” versions of these games.

Looking at what’s already been ported, and what’s left over on the Wii U, I thought it’d be fun to look and see what other Nintendo games might get ported from the Wii U.

There is a Nintendo Direct coming, and I’m sure some of these will pop-up, so I will update this after those announcements happen.


All of these Nintendo published games have already been ported for the Wi U onto the Switch.   Most of them actually sold better on the Switch than their original Wii U release despite not much new content being added to them.   Here is the full list of Nintendo Wii U Ports

  • Bayonetta / Bayonetta 2 – This is mostly the same as the Wii U versions but they’ve added some amiibo support

  • Captain Toad Treasure Tracker – New Super Mario Odyssey themed levels (New Donk City) were added, and the Super Mario 3D World levels were removed.

  • Donkey Kong Country: Tropical Freeze – The infamouse New Funky Kong Mode was added, this allows something of an “easy mode” by using Funky Kong, who is invincible

  • Hyrule Warriors – 2Player Co-op is now playable in split-screen, where as on the Wii U you had to use the TV and GamePad for different players.

  • Mario Kart 8 Deluxe – This version includes all of the DLC from Mario Kart 8 plus some other additions: 6 new characters, 4 karts, gameplay tweaks and brand new Battle Modes which fills a huge void that was in the Wii U version

  • New Super Mario Bros Deluxe – Mostly the same as the New Super Mario Bros U + New Super Luigi U combo for Wii U but this version adds Toadette / Peachette which make the game easier to play similar to Funk Kong in DKCTF.

  • Pokken Tournament DX – This version adds 5 new characters plus later 2 more were released through DLC

For various reasons that I’ll explain, I think these games have a pretty high chance of getting ported to the Switch.  None of these have been announced for the Switch at this point, but some of them have been rumored.

  • Pikmin 3 – Back in 2015 Miyamoto said the next Pikmin was “near completion”, in a later statement Nintendo confirmed that “Pikmin 4” was in development.  When Miyamoto said the “next” Pikmin, maybe he was referring to Hey! Pikmin for the 3DS which hadn’t been announced yet.  Regardless, I’m sure most agree that Nintendo wouldn’t have referred to that game directly as Pikmin 4 though.    Why does this matter?  Because this likely means Pikmin 4 is coming to the Switch, and if that doesn’t happen in 2019, I wouldn’t be surprised if Nintendo snuck in a Pikmin 3 port to hold us over another year or too.  In my opinion, Pikmin 3 was at a Super Mario, Legend of Zelda, Metroid level of quality and polish.  If Pikmin 4 is announced for 2019, then I think the chances of a Pikmin 3 port drops to very doubtful.

  • Super Mario 3D World – This was such a great Super Mario game and it goes very under appreciated.  There was an unfortunate cluster of complaints around this game because it wasn’t a “real” 3D Mario, and it wasn’t like Galaxy (or the eventual Odyssey).  I also was part of the group that wanted a Galaxy 3 more than a sequel to 3D Land, but I was wrong.  Super Mario 3D World is my favorite Wii U game and is by far the best co-op Super Mario game out there.  The game’s style allows unique level design you don’t get in the Galaxy/Odyssey types, or in the 2D “New” games. This is sure to sell, and I wouldn’t be surprised if we see this sometime late 2019.    I’m also hopeful we get a sequel at some point too.

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