The Wii has a huge library, 1262 different games hit retail shelves. There are definitely some classic games on the Wii, and there are of course a bunch of junk shovelware titles that hit this hot-selling console. There is also a group of games that just seem to be unrecognized, or forgotten, that don’t quite get the proper respect as other good – great games.
It seems like whenever I’m talking to friends about older games, the Wii gets laughed at or shrugged off, it can’t “shake” (sorry) the stigma of wiggle controls and elderly Wii Bowlers. Whenever I try to mention the Wii has some great exclusives, people kinda nod thinking I’m just talking about Mario, Smash, Zelda and are ready to move onto talking about other systems. I want to list here and talk about some of the Wii games I often recommend that a lot of gamers don’t know about, and deserve a playthrough.
I plan on doing this in multiple parts, I’m sure the hardcore Wii aficionado’s will not be surprised by some of what is on this list, but maybe as we get further in the series, you’ll find some surprises too.
The black and white comic book art style is so unique and enticing to me, blood red is the only color you see in this game and it is part of what makes it stand out on the Wii. Your right arm is a chainsaw and the violence is over the top, interacting with items in the environment you can impale enemies with street signs and other objects. The game uses some motion controls and actually does it very well, it has never been released outside of the Wii.
Mad World is developed by Platinum Games (Bayonetta, Vanquish, Nier Automata etc) and is one of my favorite games from the developer. It’s current metacritic score is a 81, but it was given 9’s by publishers like IGN and Game Informer.
I always recommend this to anyone who thinks the Wii doesn’t have any good Mature games or action games.
ExciteBots Trick Racing
How can a game published by Nintendo be on an “Under The Radar” list? Because you likely never heard of this game, or ignored it when you did hear about it.
I’m sure most are familiar with the Excite-series because of Excitebike and probably even the Wii launch title Excite Trucks, but ExciteBots is the weirdest and most unfamiliar.
The vehicles are designed to look like insects, animals and different creatures, as you do tricks they flap their wings, kick out their legs, whip their tail and come to life. The game is all about getting stars from tricks and other tasks in the race, the winner isn’t determined by finishing first.
The goofiness of this game is what makes it so entertaining, while racing you will shake tambourines, kick soccer goals, throw pies in a clowns face, and so many other crazy things I can’t list. This is the most insane racing game I can recall playing. It’s oddly Nintendo-esque, and reminds me of the “Play It Loud” era of the Super Nintendo.
Demand for a racing game likely wasn’t high when this released because it was only 1 year after Mario Kart, and this was came out during a crowded Spring release season. It took me about 2 years after to release to get around to playing this and I’m so glad I did, I highly recommend it.
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To start off, I’d like to say that IF Nintendo did release a Switch Pro in 2021, I would be excited for it, I would pre-order it and pick it up on day one. The point that I’m making here though is that not only is it unnecessary for a 2021 release, I actually think it would be more damaging to Nintendo’s business/profits than if Nintendo waited another year.
The Nintendo Switch has been the best selling console for 31 months straight, Nintendo would be foolish to interfere in any way that could drop the appeal of a Nintendo Switch right now. When the holiday season rolls around, the Playstation 5 and XBox Series X will almost definitely still be the most in-demand consoles, but the Switch will likely be the most available, which potentially means it might still rule the holiday season.
If Nintendo were to announce a Switch Pro, or release a Switch Pro before the end of the year, of course interest will be very high, maybe even surpassing the XSX or the PS5. But it’s almost guaranteed to have supply issues similar to the competitors, while simultaneously making the regular Switch less desirable and potentially killing most interest in the Lite altogether if the regular Switch is forced to take a price cut. I don’t see how the Switch or Switch Lite could keep the same momentum with the Pro out on the market, and it seems like Nintendo would be unnecessarily cutting their lives short, to roll out the Pro, which may not even have a reason to exist yet.
2021’s Lack of Releases
E3 2021 showed the not so well kept secret, but the pandemic has affected development time for a lot of games and compared to past years, we aren’t getting many new games in 2021 for any of the consoles. Due to the lack of big titles coming to the PS5 and XSX in Q3 and Q4, I don’t think Nintendo needs to fear losing relevancy yet. Even so, a Switch Pro would likely be comparable to the power of maybe a PS4, or XB1S, so it really only needs to look at what games are coming to PS4 and XB1 in 2021 (non-exclusive) to see what we’re missing out because of a lack of a Pro.
- Back 4 Blood – While it looks like a fun game, it is primarily focused on online multiplayer which is not a strength of the Switch and when given the choice, would likely buy on another platform than Switch. This doesn’t seem like anything that people would preference for their Switch
- Battlefield 2042 – This falls in a similar situation as Back 4 Blood, but this game would probably be even more demanding of near flawless performance and who knows how probable that would be for the Switch Pro to deliver on.
- Dying Light 2 – I barely played the first Dying Light, it didn’t seem bad though, and I would pick this up on a Switch Pro and I could see this being preferential for a lot of people over the PS4 or XB1, but the PS5/XSX would likely be the most preferred console because those owners are thirsty for something to play
- Far Cry 6 – Pretty much the exact situation as Dying Light 2
- Rainbow Six Extraction – As with the other multiplayer games, this just doesn’t seem like it would be desirable for the Pro
- Sports (EA) – I know there is a long list of reasons Madden is garbage, but yes, I would buy it on Switch or Switch Pro on Day 1. I don’t know if EA would even bring it to a Pro, seeing as they never brought Madden to the regular Switch, although EA is more friendly with Nintendo these days and they would just have to port over the PS4 version, so maybe.
I believe the GameCube was the first system I really started “collecting” for. After being out of gaming for a while, and the interest recently renewed by the Dreamcast, I got a job at Funcoland (now GameStop) right before the GameCube came out. A new Nintendo console made me nostalgic for the days of the original Nintendo, Super Nintendo, Nintendo 64 and all of the Nintendo franchises. As I worked at the store, I got to see or know about all of the games coming out for all of the systems (XBox and Playstation 2 also) but the GameCube was the one I was most fond of, and I pre-ordered, purchased or used the employee rental program on almost anything that even slightly interested me. I have a little over 200 GameCube games at this point, and I would guess that 185+ of them were purchased in 2001 – 2005, so these are not recent finds.
I’ve watched the value on these games continue to climb over the past 15+ years, and it has amazed me. This is my favorite game library that I have in my collection, and I wanted to take a look at the 5 most valuable games I have in it.
I purchased Cubivore back when it released in November 2002. I was an employee at Funcoland/GameStop and the GameCube was my favorite system, I pre-ordered everything because I was interested in everything and it also helped boost my sales numbers. This game was developed by Intelligent Systems (Advance Wars, Fire Emblem, Paper Mario) and published by Nintendo in Japan, so this was a game I had to get. At the time, Funcoland/GameStop had a 7 day return policy on new games, even if they were opened, so I always figured in a worst case scenario I could return a game if I didn’t like it. Fortunately, I enjoyed Cubivore a lot and played it with friends often after it came out. The game is weird and unique, and if you press the Z button, you take a crap. The value on this keeps going up, and I doubt we will ever seen any kind of re-release, sequel or remaster, so this game is likely forever buried on the GameCube. Since is really a Nintendo title, MAYBE we will see it if Nintendo’s Online Service ever includes GameCube games.
Why is it valuable?: It’s published by Atlus, and almost everything they release is small print and desirable, but this game is also co-developed by Intelligent Systems and published by Nintendo in Japan. Originally planned as a 64DD game, this is an odd Nintendo game that made it to the West because of Atlus, a great combination for a niche, desirable and valuable game.
Mega Man made me a huge fan of Capcom at an early age, most of their games had the kind of gameplay or artwork that I enjoyed. Gotcha Force looked like my kind of game and the potential for another Capcom classic. I pre-ordered it while I worked at Funcoland/GameStop and got it at launch, but I never really played much of it. From what I remember, I may have played this game once or twice for an hour or so each time. It seemed interesting/fun, but I used to jump around from game to game so quickly back at this time, I barely spent enough time to share any kind of opinion on it (ah imagine if I had kept it sealed!). Capcom sometimes will do random re-releases, but this game reviewed poorly and I think it’s only really sought after because of value, I doubt we will ever see a re-release but I wouldn’t rule Capcom out.
Why is it valuable?: I’m assuming this game flopped at released and there weren’t many copies made in it’s initial run. Nintendo released a similar game a few months later called Custom Robo. Custom Robo didn’t sell that great either, and it had better marketing and better review scores. Still, Gotcha Force is by Capcom, which has a pretty dedicated fanbase, so it keeps this game desirable.
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My Backlog of games is so out of control that I’ve decided to create a specific definition of what a “Backlogged Game”, and I’m also going to rank the games in my Backlog that I’m most interested in playing. Each month I will create a new list, hopefully having played a few of the ones from the month prior and cleared some space for new entries. I need some organization and structure to tackle this Backlog.
So what do I say is a Backlogged game? My definition is: A game that I bought more than 6 months ago, but I’ve owned it less than 3 years. I consider something shorter than that time-span to be too recent of a pick-up to be in a backlog. Anything longer than 3 years from when I purchased, I consider to be a “shelved” game, and less likely to get played after sitting so long while my pile of games keeps getting larger.
Here are the Top 10 Games in my current Backlog that I would like to play soon…
Luigi’s Mansions 3
I’m a huge fan of the Luigi’s Mansion series and still have not managed to put any time into this game despite buying it at release. This is the game I want to play the most that’s in my backlog, but I keep hesitating because I feel it’s an “October/Halloween” game. I might have to ignore that feeling and just finally play it
Bloodstained: Ritual of the Night
I love the Castlevania series, and like to see people do their own independent thing, this was a project I actually gave money to when it was in the kickstarter phase. I was excited to play at release, but held off due to performance issues that would be fixed in a later patch. By the time the patch came out, I was buried in other things to be able to play. Like Luigi’s, this has also been kinda pushed off as a October/Halloween game, and again I should just ignore that.
Y’s VIII: Lacrimosa of DANA
I’ve heard about the Y’s series for decades but never gave much attention to it. However when I saw Y’s VIII on the PS4 I thought it looked pretty good, I almost picked it up but I held off for it to come to the Switch. I bought the Collector’s Edition at launch, then it shot up in price, so instead of opening it, I bought the standard, then that shot up in price, and instead of opening it, I bought the digital for $23! Now Y’s IX is about to release!! I need to play this! I have only heard good things about it.
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One of the downsides to being a collector is that you’re almost never satisfied because there’s always more for you to collect. My Nintendo 64 right collection right now sits at 76 games, but there’s still about 20 – 30 games I really have my eye on that I’d like to fill my collection with. Some of these games I have been wanting ever since they came out 20+ year ago, and others I’ve just recently discovered. Below are a few that are on “Most Wanted” list
Mystical Ninja: Starring Goemon
Current Market Value: $62.06 (loose) / $283.49 (complete) (Source: Gamevaluenow.com)
I’ve wanted this game ever since it came out in 1997, and for some reason, I’ve never played it. I don’t think I’ve ever even seen it in a store. I’m familiar with the series because I have played the SNES Mystical Ninja numerous times. This game has been described as a mixture of Super Mario 64 and Ocarina of Time so I’m very intrigued. I understand it’s a niche title, so the reviews probably don’t represent it well. It’s from the “good” Konami days, so I’m pretty confident I will enjoy it as long as I recognize it may feel a bit dated as a N64 title. I think sooner or later I’m going to make the jump and get this, I doubt I’ll pay the price for a complete copy, but a loose copy isn’t bad.Read the rest of this entry
The main purpose of this website was for me to track my collection and write about my experiences or opinions on the games, consoles and collectibles that I own or want. Since the creation of this site, I’ve posted a section that lists all of the games in my collection, I keep it pretty well updated. Recently I realized that list is really all the attention I’ve given my collection here, outside of a couple posts about a backlog. So I’ve given thought on how I can display, and discuss my collection in a way on this site, that would help represent the room, the character, opinions, etc of a gamer’s room, or “pad”.
This new section I’m starting here is called “My Collection”. I expect to put up posts that focus on different parts of my collection, such as my most valuable games, how I obtained certain collections, franchises or developers I target collecting, most wanted games, favorites, backlogs, display options and other ideas or discussions will form as this goes on. I’m excited to explore this part of my collection, as it gives it more purpose and seems to fit more of the vision I had of this site.
In the past couple of years, life has made me too busy to play and enjoy my collection, but I’ve still been buying and collecting. The lack of attention given to this site, and the previous Discord also was represented in my play time. Every year Nintendo sends out an email to users with a “Year in Review” and gives them data of how much time they played. According to Nintendo, I played the Switch for 94 hours in 2020 (down from 276 in 2019), out of those 94 hours, I played 69 of them by mid-March. The Switch was by far my most played system of 2020, I played the PS4 and PS5 for maybe about 10 hours at the end of the year. That means for 8 1/2 months of 2020 I only played about 35 hours worth of gaming, I used to do that in a week!
I’m trying to make more time for myself and my hobbies going forward, relaxing, having fun and playing some games again. Despite my lack of time playing games in 2020, I actually picked up over 400 games in the year, so through 2021, my emphasis is going to be more on playing. As I play I plan to record and stream, and maybe have some fun with that and making videos. Stay tuned
About halfway through 2020 I decided to start tracking how many games I had picked up within the year, and wow, it was a lot. Assuming I didn’t miss anything, it looks like I picked up 428 physical games in the year! That’s 1.17 games a day! Absolutely nuts! The craziest part of this is that I probably only played about 10 of these games so far. I’ve decided in 2021 to severely reduce the amount of games I purchase and dedicate a good chunk of time to playing through these 2020 PickUps.
I will be playing, streaming and discussing a lot of these games over the next few months (if not years) as I try to get through this massive pile of games. I will likely break them down into categories, maybe by system, AAA, Indies, genres, etc. It should be fun to go through this.
I also feel the need to clarify, despite picking up 428 physical games in 1 year, I am not rich, nor am I broke either. Most of my games were picked up for a few bucks each at thrift stores and yard sales, I also had a friend who no longer plays games, let me pick through his XBox, PS2 and XBox 360 collection really cheap. Black Friday/Holiday sales were huge in pumping up my PS4 collection and some of the Switch collection. Still I know this was a lot of money when it’s all added up, but not quite as costly as it seems.
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Punch-Out!! is one of my favorite franchises of all-time and it simply doesn’t have enough entries in the series or games that try to copy it’s formula. When I found out about Pato Box, it looked like Punch-Out!! with a Mad World-esque art style, I was very interested.
You play as a boxing Duck that just lost a fixed fight, and you are out for revenge against your management team/mob that backstabbed you and set you up to lose. The story is kinda goofy, but you can tell the developer had fun creating it. As you go through the Casino’s floors you will have to punch office chairs into a storage room, dodge gigantic swinging blades, play some casino games and navigate various other situations to spread out the fights. I respect the attempt at a campaign and some of the puzzles, and again, the goofiness is a bit entertaining, but any puzzles and challenges mechanics are similar to what you’ve seen in many games before.
My biggest complaints and problems with the game unfortunately is the fighting. There are 6 fighters, a machine (which is like a rhythm based fight) and a final boss that replays all previous fighters Shang Tsung style. This is by far the most important aspect of the game, and the controls are simply not responsive enough to handle the dodging and quick strikes that are necessary for a boxing game like this. Some of the opponents also had inconsistencies in their recovery time for attacks, they would throw a barrage of power punches and miss, but the opportunity for me to counter them never opened up, sometimes missing a combo didn’t phase them. I can appreciate the attempt here, but I simply would not recommend this to anyone unless they are truly dying for another Punch-Out!! type of game. I grew a whole new appreciation for Punch-Out!! after playing this.
- Interested because of the unique art style and I’m a Punch-Out!! fan
- Made it to the final boss (which is just replaying all of the previous fights) and didn’t feel like finishing.
- Got stuck on some fights, but finished through trial and error
- Felt like the controls weren’t as responsive as they needed to be
- Physical Limited Edition [Asia Import – PLAYasia Exclusive] (Switch)
- Digital Copy (Switch)
Crafted World is a casually fun 2D platformer with a vast amount of hidden items and reasons to replay each level. Besides your standard red coin and flower collectibles, after completion the levels are flipped and played in reserve with a task to chase down hidden Poochy Pups. To add even more, you’re given a scavenger hunt of unique items to find in each level when you’re all done, it’s impossible to 100% a level in one play through. These hidden collectibles are the main draw of the game and is where you’ll find most of the challenge.
The platforming, combat and boss fights are fairly simple, the game is very laid back as previous Yoshi’s and Kirby games are. The level design is well done, but being able to hover jump infinitely undermines some of the maps. The game’s creativeness shines in the crafting styles, everything in the game looks like a hand crafted diorama project, it’s very charming. The music is repetitive and mostly the same recycled tunes, but the level’s actually have a good amount of variety, controlling a giant “mech”-Yoshi, Jet-Planes, Race Cars, and other ways that change up the gameplay. I very much enjoyed this game, it’s the only Yoshi I’ve ever beaten, and my favorite of the non-Island Yoshis.
- Played it consistently for the first few weeks after release until completing the campaign
- 100% completed close to half of the levels, I’ve collected over 350 flowers
- Only played the first couple worlds of Yoshi’s Wooly World and hadn’t played Yoshi’s Story until 2019
- I believe Yoshi’s Crafted World is the best non-Island Yoshi game.
- Physical Copy
This is one of the best games for the original Game Boy and it’s a big step up from the original Super Mario Land. Bowser is again absent as the main antagonist, but in his place we get the debut of Wario! The visuals and music are up to par with the Mario series, and we even get some new power-ups like the Carrot.
The carrot gives the player Bunny Ears and lets Mario fly over a level easily (a little too easy). As a GameBoy Mario, this game was incredible for it’s time. Compared to the rest of the Mario series, the levels are a bit short and easy (besides the final level) and the game itself is short enough it can be completed 100% in a 2 hours or less. Still a great GameBoy game.
- Mario is my favorite franchise ever.
- I played and beat this when it originally came out, and I replayed it to the end again in March 2019
- I previously looked back at this as a possible top 3 side scrolling Mario game, but after my recent play through I recognize that is untrue due to limitations of the GameBoy and the shorter/easier levels.
- Physical Copy (Cartridge Only)
- 3DS Digital Copy