Author Archives: thegamerpad
One of the downsides to being a collector is that you’re almost never satisfied because there’s always more for you to collect. My Nintendo 64 right collection right now sits at 76 games, but there’s still about 20 – 30 games I really have my eye on that I’d like to fill my collection with. Some of these games I have been wanting ever since they came out 20+ year ago, and others I’ve just recently discovered. Below are a few that are on “Most Wanted” list
Mystical Ninja: Starring Goemon
Current Market Value: $62.06 (loose) / $283.49 (complete) (Source: Gamevaluenow.com)
I’ve wanted this game ever since it came out in 1997, and for some reason, I’ve never played it. I don’t think I’ve ever even seen it in a store. I’m familiar with the series because I have played the SNES Mystical Ninja numerous times. This game has been described as a mixture of Super Mario 64 and Ocarina of Time so I’m very intrigued. I understand it’s a niche title, so the reviews probably don’t represent it well. It’s from the “good” Konami days, so I’m pretty confident I will enjoy it as long as I recognize it may feel a bit dated as a N64 title. I think sooner or later I’m going to make the jump and get this, I doubt I’ll pay the price for a complete copy, but a loose copy isn’t bad.Read the rest of this entry
The main purpose of this website was for me to track my collection and write about my experiences or opinions on the games, consoles and collectibles that I own or want. Since the creation of this site, I’ve posted a section that lists all of the games in my collection, I keep it pretty well updated. Recently I realized that list is really all the attention I’ve given my collection here, outside of a couple posts about a backlog. So I’ve given thought on how I can display, and discuss my collection in a way on this site, that would help represent the room, the character, opinions, etc of a gamer’s room, or “pad”.
This new section I’m starting here is called “My Collection”. I expect to put up posts that focus on different parts of my collection, such as my most valuable games, how I obtained certain collections, franchises or developers I target collecting, most wanted games, favorites, backlogs, display options and other ideas or discussions will form as this goes on. I’m excited to explore this part of my collection, as it gives it more purpose and seems to fit more of the vision I had of this site.
In the past couple of years, life has made me too busy to play and enjoy my collection, but I’ve still been buying and collecting. The lack of attention given to this site, and the previous Discord also was represented in my play time. Every year Nintendo sends out an email to users with a “Year in Review” and gives them data of how much time they played. According to Nintendo, I played the Switch for 94 hours in 2020 (down from 276 in 2019), out of those 94 hours, I played 69 of them by mid-March. The Switch was by far my most played system of 2020, I played the PS4 and PS5 for maybe about 10 hours at the end of the year. That means for 8 1/2 months of 2020 I only played about 35 hours worth of gaming, I used to do that in a week!
I’m trying to make more time for myself and my hobbies going forward, relaxing, having fun and playing some games again. Despite my lack of time playing games in 2020, I actually picked up over 400 games in the year, so through 2021, my emphasis is going to be more on playing. As I play I plan to record and stream, and maybe have some fun with that and making videos. Stay tuned
About halfway through 2020 I decided to start tracking how many games I had picked up within the year, and wow, it was a lot. Assuming I didn’t miss anything, it looks like I picked up 428 physical games in the year! That’s 1.17 games a day! Absolutely nuts! The craziest part of this is that I probably only played about 10 of these games so far. I’ve decided in 2021 to severely reduce the amount of games I purchase and dedicate a good chunk of time to playing through these 2020 PickUps.
I will be playing, streaming and discussing a lot of these games over the next few months (if not years) as I try to get through this massive pile of games. I will likely break them down into categories, maybe by system, AAA, Indies, genres, etc. It should be fun to go through this.
I also feel the need to clarify, despite picking up 428 physical games in 1 year, I am not rich, nor am I broke either. Most of my games were picked up for a few bucks each at thrift stores and yard sales, I also had a friend who no longer plays games, let me pick through his XBox, PS2 and XBox 360 collection really cheap. Black Friday/Holiday sales were huge in pumping up my PS4 collection and some of the Switch collection. Still I know this was a lot of money when it’s all added up, but not quite as costly as it seems.
Full List BelowRead the rest of this entry
Punch-Out!! is one of my favorite franchises of all-time and it simply doesn’t have enough entries in the series or games that try to copy it’s formula. When I found out about Pato Box, it looked like Punch-Out!! with a Mad World-esque art style, I was very interested.
You play as a boxing Duck that just lost a fixed fight, and you are out for revenge against your management team/mob that backstabbed you and set you up to lose. The story is kinda goofy, but you can tell the developer had fun creating it. As you go through the Casino’s floors you will have to punch office chairs into a storage room, dodge gigantic swinging blades, play some casino games and navigate various other situations to spread out the fights. I respect the attempt at a campaign and some of the puzzles, and again, the goofiness is a bit entertaining, but any puzzles and challenges mechanics are similar to what you’ve seen in many games before.
My biggest complaints and problems with the game unfortunately is the fighting. There are 6 fighters, a machine (which is like a rhythm based fight) and a final boss that replays all previous fighters Shang Tsung style. This is by far the most important aspect of the game, and the controls are simply not responsive enough to handle the dodging and quick strikes that are necessary for a boxing game like this. Some of the opponents also had inconsistencies in their recovery time for attacks, they would throw a barrage of power punches and miss, but the opportunity for me to counter them never opened up, sometimes missing a combo didn’t phase them. I can appreciate the attempt here, but I simply would not recommend this to anyone unless they are truly dying for another Punch-Out!! type of game. I grew a whole new appreciation for Punch-Out!! after playing this.
- Interested because of the unique art style and I’m a Punch-Out!! fan
- Made it to the final boss (which is just replaying all of the previous fights) and didn’t feel like finishing.
- Got stuck on some fights, but finished through trial and error
- Felt like the controls weren’t as responsive as they needed to be
- Physical Limited Edition [Asia Import – PLAYasia Exclusive] (Switch)
- Digital Copy (Switch)
Crafted World is a casually fun 2D platformer with a vast amount of hidden items and reasons to replay each level. Besides your standard red coin and flower collectibles, after completion the levels are flipped and played in reserve with a task to chase down hidden Poochy Pups. To add even more, you’re given a scavenger hunt of unique items to find in each level when you’re all done, it’s impossible to 100% a level in one play through. These hidden collectibles are the main draw of the game and is where you’ll find most of the challenge.
The platforming, combat and boss fights are fairly simple, the game is very laid back as previous Yoshi’s and Kirby games are. The level design is well done, but being able to hover jump infinitely undermines some of the maps. The game’s creativeness shines in the crafting styles, everything in the game looks like a hand crafted diorama project, it’s very charming. The music is repetitive and mostly the same recycled tunes, but the level’s actually have a good amount of variety, controlling a giant “mech”-Yoshi, Jet-Planes, Race Cars, and other ways that change up the gameplay. I very much enjoyed this game, it’s the only Yoshi I’ve ever beaten, and my favorite of the non-Island Yoshis.
- Played it consistently for the first few weeks after release until completing the campaign
- 100% completed close to half of the levels, I’ve collected over 350 flowers
- Only played the first couple worlds of Yoshi’s Wooly World and hadn’t played Yoshi’s Story until 2019
- I believe Yoshi’s Crafted World is the best non-Island Yoshi game.
- Physical Copy
This is one of the best games for the original Game Boy and it’s a big step up from the original Super Mario Land. Bowser is again absent as the main antagonist, but in his place we get the debut of Wario! The visuals and music are up to par with the Mario series, and we even get some new power-ups like the Carrot.
The carrot gives the player Bunny Ears and lets Mario fly over a level easily (a little too easy). As a GameBoy Mario, this game was incredible for it’s time. Compared to the rest of the Mario series, the levels are a bit short and easy (besides the final level) and the game itself is short enough it can be completed 100% in a 2 hours or less. Still a great GameBoy game.
- Mario is my favorite franchise ever.
- I played and beat this when it originally came out, and I replayed it to the end again in March 2019
- I previously looked back at this as a possible top 3 side scrolling Mario game, but after my recent play through I recognize that is untrue due to limitations of the GameBoy and the shorter/easier levels.
- Physical Copy (Cartridge Only)
- 3DS Digital Copy
Super Mario Odyssey delivers greatness that goes right alongside the best games in the franchises’s history. I personally believe Super Mario Odyssey is the best game available on the Switch. The worlds are stuffed with moons to find and other challenges to do. After “beating” a world, more content unlocks within that world, and when you beat the game, even more content is added to those worlds. This is probably the largest Mario game ever.
There are no regular power-ups, no fire flowers, no raccoon leaf’s etc, but you use your hat to possess over 50 different things. These possessions fill the void of no power-ups, as they will enable you to do abilities like fly and shoot fire among other things. The range of abilities, puzzles, platforming and the large amount of content are everything a Mario fan would want. This is a must-have for all Switch owners.
- Super Mario series is my favorite game series/franchise
- I’ve beaten every Super Mario game
- I own all of the mainline Mario games
- Picked this up at launch, took me a little over 2 months to beat the main campaign. I recently picked it back up to do the post-game content and finished the final-final level. I still have about 400 Moons to get!
- Super Mario Odyssey (Switch) – Physical
The Playstation 4 was easily my most played console between 2014 – 2016, but for the past 18 months, I haven’t even turned it on. In the 6 months before that, I had played it for less than 10 hours. So what happened in 2017 that affected my Playstation 4 time? My tastes in gaming changed, I wasn’t happy with what I had been playing recently, and then around this time, Nintendo released the Switch. A few things in my personal life had also changed, and in respect to my privacy I’ll just say I had a career change, and I also had a some family events occur that reduced my playing time. But I still managed to play games these past 18 months, I just shifted away from the bigger titles on PS4.Read the rest of this entry
All week I’m going to be playing various Mario games from my collection! I’m going to keep a list of the games I’ll be playing, and expected play schedule up here. My twitter feed will also have updates to the schedule
When Microsoft introduced Achievements with the XBox 360, it changed gaming, it changed the way developers made their games and it changed the way we played games. Sure there were games with collectibles, tasks, and a completionist % design to them, but now every game incorporated it. When I first bought a XBox 360 (Elite model in July 2007) I didn’t think much of achievements, when I played and they unlocked I shrugged it off and didn’t think much more. One night while playing through Gears of War online with a friend, he got excited that he unlocked one, I noticed how it meant something to him.
As months went on, I had played a variety of games, I’m usually picking something up new to play every couple of weeks. I had started to notice achievements more, after they’d unlock, I’d pop-up the menu and see what exactly I just accomplished. A few games later, I started looking through the list and seeing what else there was I thought I could possibly do without getting too off-track and wasting too much time. Eventually, it reached a point where I was looking at https://www.xboxachievements.com/ before a game released, or before I rented it at GameFly and seeing if the achievements seemed obnoxious, time-consuming, and possible. If a game required several play throughs, or online specific goals, such as getting a high rank, I would avoid them. I specifically remember being interested in the game Lost Planet by Capcom, but I avoided playing it because it required 4 – 5 playthroughs to get 100%.Read the rest of this entry