It’s easy to figure out where “Retro Gaming” begins, but where does it end? Where do we draw the line that defines retro gaming, and gaming outside of the current generation? The definition of “retro” in the Merriam-Webster dictionary defines it in relation to fashion, but says “relating to, reviving, or being the styles and especially the fashions of the past : fashionably nostalgic or old-fashioned“. All this leaves us with is a very vague “of the past” or “nostalgic” to apply towards Retro Gaming.
I have a way that I personally define it, but I admit there are some flaws or outliers in my definition too. I use my classification of “Retro Gaming” as a way to include more games into the definition, and also to simplify things. My definition is this: Retro games are games from the generation before last. (Example: PS4 is current generation, PS3 is last generation, PS2 is retro gaming).
The Argument Against My Definition
I’m sure some of you disagree with that definition, and have some good reasons to reject it. A strong case could be made that something like the Playstation 2 generation can’t be considered retro because they still had releases as recent as 2013 (FIFA 14 and Pro Evolution Soccer 14). That’s a very good point, but it’s a bit of an outlier, along with some other titles from the PS2. The vast majority of PS2 games released in 2007 and beyond were released side by side with the PSP and Wii, ported from the PSP, sports games, music games, or multi-platform movie licensed games. There are a few exceptions though, like 2008’s Persona 4. Now I’m not trying to say these games don’t count, but the PS2 was a system that sold over 158 million units and that install base was too large to ignore worldwide for soccer games, and too large for developers to not port the weaker PSP games, or equally powered Wii games to. Those games gave the PS2 releases way past it’s time, that really make it hard to make a case for it as a “Retro Console”. From that same generation, the GameCube’s final release was Madden ’08 in August 2007, and the XBox’s final release was Madden ’09 in August 2008, both well after the system was dead. I have a strong feeling that with digital releases being so popular now, and that almost every indie game doesn’t require much tech power, we will see today’s consoles get releases well into the next generation and maybe even the one after that (if there is one).
How Much Time Has to Pass?
Trying to group a console or generation into the Retro classification is just simpler to do. Games like Tekken Tag Tournament 2, Time Splitters, and Midnight Club launched with the PS2, they’re 18 years old! Read the rest of this entry
It’s been two months since I picked up the PSVR and a handful of launch titles. Unfortunately it was already collecting dust and not getting any use. A few of the titles were making me sick when I played them, and that deterred me from going back to those games. Other titles such as Batman and Job Simulator had the novelty wear off. I looked at them as more of an “experience” than a “game”. Once I experienced it, that was it, no need to go through it again so soon after. Ultimately I’ve come to the conclusion that VR, or at least the PSVR isn’t for me at the moment. From what I’ve played, I’ve come to the conclusion that the games will either make me sick, or the novelty will rub off quickly. I have no problem sticking with non-VR games.
Over the past 2 months there are plenty of games that have come out on the PS4 that I have picked up, and more I plan to pick up:
- Battlefield 1
- Call of Duty Infinite Warfare / Modern Warfare Remaster
- Dragon Quest Builders
- Earth’s Dawn
- Final Fantasy XV
- Mafia III
- Rise of Tomb Raider
- The Last Guardian
- Titan Fall 2
- World of Final Fantasy
I’m already trying to juggle all of those games on my PS4, which is causing me to struggle to find time for the PSVR. In my opinion, every one of those PS4 games takes priority over the PSVR games. I understand that it’s not quite fair to compare 3rd Year PS4 Games to a Launch Line-Up of a peripheral, but the PSVR requires a PS4 and is in direct competition for my PS4 time and budget. Even if the above games were available in PSVR, I would still choose to play without the headset. I feel like the best experience for most games and genres is still going to be without the VR and without the time limitations of using the device.
DriveClub VR with the steering wheel and pedals is incredibly immersive, it’s amazing how realistic it feels. In small doses I would actually prefer DriveClub VR, with steering wheels and pedals over regular DriveClub with a Dualshock4. But if I wanted to sit down and play for more than 30minutes, I would prefer the regular edition. If you bring the costs into the equation, I don’t see that upgrade being worth the $400 for the PSVR (camera and Move not included) plus the costs of the Wheel and Pedals. Shooting games with Move Controllers are like an advanced version of Light Gun games, while those that use the Dualshock 4 feel very disorienting, especially when replacing the headset for the aiming of the right joystick.