I didn’t play everything this year, I didn’t play every game of every genre on every platform. I don’t even play PC games. I know I missed out on some of the highest praised games of the year. But out of the games that I did play, I had some favorite ones and found some memorable ones. Some of the games might be leftovers from 2015 that I didn’t play until 2016. Hell, I even included some retro games in My Favorites of 2016.
This is what I played, and this is what I enjoyed. But to get a feel for my taste in gaming, I thought you might be interested in seeing what it is that I liked. If you enjoy or have interest in the same kind of games, then you might want to keep checking back here on thegamerpad.com or on my twitch channel (twitch.tv/thegamerpad) because I might be covering the exact kind of games that you want to see covered.
Playstation VR launched last month and I picked up my pre-order along with a handful of games. I was ready to jump head first into the alleged next big thing for gaming. I pre-ordered the PSVR back in February (maybe March?) before I ever had any experience with VR. Eventually in the summer I got to play Battlezone on PSVR at a Best Buy Demo. From that brief experience I was pretty amazed at how immersive VR felt. It was like I was no longer in a Best Buy, and I had entered a different world. The Sony rep didn’t completely adjust the device for my eyes, so it was a little blurry. It was similar to looking at a side view of the 3D effects on the 3DS. I didn’t think it mattered to have the Rep adjust it 100%, it was still 85% – 90% fine. But later after playing I felt vertigo a couple times over the next 30 minutes. I figured this was because I didn’t accurately adjust the device. It still was such an amazing experience I was now convinced it was worth keeping my pre-order and exploring it some more when it came out.
When launch day came, I had fully bought in on the hype and wanted to try out just about everything. I picked up the Launch Bundle that included 2 Move Controllers, the Camera and PS Worlds. I got every game that I thought seemed interesting, all the physical copies shown above and I bought Job Simulator and Rez Infinite digitally. I figured these would be great to showcase the PSVR.
My first game I played was PS World, specifically London Heist. This was by far the most fun I had on the first night, but it was also a very short experience. In London Heist you are always in a sitting position, and there isn’t much movement. Sitting at a table, sitting at a desk while shooting, sitting in a chair, and sitting as a passenger in a van while you shoot enemies. Using the Move Controllers as my hand, and interacting with objects was so immersive, I felt like I was actually lighting a cigar in front of my face and shooting Uzi’s in a car chase.
I played a demo of Star Fox Zero at Nintendo World Store during E3 week and from the opening level of Corneria that I played, things seemed pretty good. The motion controls took a little getting used to at first, but they felt fine by the time I was about halfway through the level. I’m also a pretty big fan of Platinum Games, so when I found out they were developing it I was pretty excited and hyped for it’s release.
Then it got delayed out of Holiday 2015 and into 2016. My first thoughts were about the Wii U and how it wasn’t going to have the “big” title for November. Sure there was Animal Crossing amiibo Festival and Mario Tennis Ultra Smash but those are not near the level of a big November exclusive I expect (Smash Bros, Mario 3D World, etc). After that initial reaction, I then started to get more concerned about the game. Nintendo has earned my trust with delays, they’ve delayed plenty of games that turned out to be excellent in the end. I figured Star Fox Zero was no different, the footage of Star Fox at E3 2014 and E3 2015 were a huge difference, the game hadn’t been in development for a long time so an extra 6 months will go a long way.
But then it dawned on me, maybe this isn’t something Platinum Games can handle. Read the rest of this entry
NX Plans: With NX information coming next year, we’re all kind of curious to what approach Nintendo will make with their next console/device. I’ve decided to have fun with this and speculate different plans/options Nintendo could have when releasing the NX. None of this is actually based on information from Nintendo, this is not a leak, this is speculation and strategy ideas. Over the next week I will be posting at least 4 different strategy plans laying out objectives and how it is expected to succeed.
Plan A’s Objective:
To release a low cost system that re-introduces the Nintendo brand and franchises to gamers, families and new audiences. A new console that is a re-branding of the Wii U, does not require a GamePad and has a faster improved operating system. The NX will also support a portable option through another hardware device (“NX GO”). The 3DS has sold 55million worldwide and the Wii U has sold 10million world wide currently. The portable’s market has shrunk from the previous generation (DS sold 153 million) and Nintendo’s market share in the console has decreased from 37% to 19% (still decreasing). Combining the cross-functionality of the portable and console will allow the strengths of both to combine and hopefully exceed the current 3DS + Wii U sales totals. Pushing digital purchases and opening up the back catalog of Nintendo franchises will allow more profitable sales from software. The goal is to get Nintendo and it’s franchises back in the minds of consumers before the NEXT generation (PS5 & XB2?) launches. The Wii U will be phased out, but still receive support when the NX is released, this is to instill confidence in consumers that Nintendo doesn’t abandon their products. The NX will be priced closely to the the Wii U’s phasing out MSRP.
Slightly more powerful than Wii U. Does not have to meet the power/standards of the Playstation 4 and XBox One. Requires more processing power than a Wii U in order to better handle an operating system with an active interface. Extra RAM will be required to support streaming and recording functionality. Graphical abilities are practically the same as the Wii U.
Physical discs, same format as the Wii U. Digital purchases also available from the eShop
Within the next 24 hours Nintendo will release it’s first Nintendo Direct since E3 and the first one since Satoru Iwata passed away. This is the longest gap between Nintendo Directs since they started. I figured this was a good time to try and speculate on what is going to be discussed and announced.
New Super Smash Bros DLC/Character – The ballots recently closed for voting on a new character for Super Smash Bros on Wii U & 3DS, so I’m guessing Nintendo will be announcing the results. My guess is that Shovel Knight will be the new announced character, Yacht Club Games campaigned for it, their is an amiibo coming out soon and Nintendo “accidentally” listed Smash Bros support for the Shovel Knight amiibo. Based on other rumors and opinions if Shovel Knight isn’t the winner then I’m guessing it’s King K. Rool or a character from previous Smash Bros games.
Other DLC – Nintendo would’ve loved to have had Star Fox Zero out for the holidays but it got pushed back, they can’t rush out a new retail game to fill-in for Star Fox but maybe they could surprise us with new Mario Kart DLC. Maybe even Mario Kart DLC with a Star Fox character (or two), a Star Fox theme course, a Landmaster Kart and Arwing Kart (or Glider). This sounds too cool and makes too much sense, as it would help hype me up for a new Star Fox just like those F-Zero courses have me itching for a new F-Zero. Read the rest of this entry