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Achievements & Trophies Addiction

When Microsoft introduced Achievements with the XBox 360, it changed gaming, it changed the way developers made their games and it changed the way we played games. Sure there were games with collectibles, tasks, and a completionist % design to them, but now every game incorporated it. When I first bought a XBox 360 (Elite model in July 2007) I didn’t think much of achievements, when I played and they unlocked I shrugged it off and didn’t think much more. One night while playing through Gears of War online with a friend, he got excited that he unlocked one, I noticed how it meant something to him.

As months went on, I had played a variety of games, I’m usually picking something up new to play every couple of weeks. I had started to notice achievements more, after they’d unlock, I’d pop-up the menu and see what exactly I just accomplished. A few games later, I started looking through the list and seeing what else there was I thought I could possibly do without getting too off-track and wasting too much time. Eventually, it reached a point where I was looking at before a game released, or before I rented it at GameFly and seeing if the achievements seemed obnoxious, time-consuming, and possible. If a game required several play throughs, or online specific goals, such as getting a high rank, I would avoid them. I specifically remember being interested in the game Lost Planet by Capcom, but I avoided playing it because it required 4 – 5 playthroughs to get 100%.

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