Concerns About Star Fox Zero


I played a demo of Star Fox Zero at Nintendo World Store during E3 week and from the opening level of Corneria that I played, things seemed pretty good.  The motion controls took a little getting used to at first, but they felt fine by the time I was about halfway through the level.  I’m also a pretty big fan of Platinum Games, so when I found out they were developing it I was pretty excited and hyped for it’s release.


Then it got delayed out of Holiday 2015 and into 2016.  My first thoughts were about the Wii U and how it wasn’t going to have the “big” title for November.  Sure there was Animal Crossing amiibo Festival and Mario Tennis Ultra Smash but those are not near the level of a big November exclusive I expect (Smash Bros, Mario 3D World, etc).  After that initial reaction, I then started to get more concerned about the game.  Nintendo has earned my trust with delays, they’ve delayed plenty of games that turned out to be excellent in the end.  I figured Star Fox Zero was no different, the footage of Star Fox at E3 2014 and E3 2015 were a huge difference, the game hadn’t been in development for a long time so an extra 6 months will go a long way.


But then it dawned on me, maybe this isn’t something Platinum Games can handle.  Think about it, almost all of their experience is with action/beat ’em up style games that are no way similar to the Star Fox series.  Vanquish is about as close as it gets for Platinum Games and I don’t see how that experience would really help with Star Fox.  So what does Platinum Games know about making a Star Fox game?  Or any kind of flying or tank game?  How is Platinum Games going to put their twist into the game?  Is it going to be the over the top boss fights, or maybe some intense dogfights throughout the games, I don’t know.  There isn’t going to be a combo system or any kind of attacks outside of your standard shooting, so how does Platinum Games fit in Star Fox?   Maybe they don’t, maybe that’s part of the problem.

There are rumors that Nintendo is still not happy with the quality of the motion controls and that might result in another delay to June or later.  I think most of us wouldn’t mind if they just cut out the motion controls all together.  If they feel forced to make use of the GamePad screen, I would’ve been perfectly happy with a map of the level and possible different paths.  Don’t force things for the sake of forcing it, the Wii U is in it’s 4th Year, the fans have already accepted that the GamePad isn’t that necessary.  What the hell is going on here?


Why hasn’t Nintendo been more protective of the Star Fox brand?  Star Fox 64 and the original Star Fox are viewed as the best in the series, and by no surprise, they are the only ones developed directly by Nintendo.  Star Fox Adventures was Rare’s last game, and they had their “Dinosaur Planet” game forced into it, which lead to poor results.  Star Fox Assault was developed by Namco, and that was pretty lackluster too.  Star Fox Command was developed by Q-Games (PixelJunk) and they did a good job on the DS.  Now Platinum Games is in charge of Zero and it seems like it’s possible we’re in for another disappointment.  The Star Fox brand should be much stronger than this, the characters, uniqueness (the genre doesn’t get many AAA releases), and the history/nostalgia is all there.  I just want Nintendo to deliver a top quality Star Fox game again.  If Zero is a disappointment, then I think Nintendo really needs to evaluate working in-house only on the next one.

One last clarification, I’m not saying that this game is going to be a disappointment…I’m also not saying that Platinum Games is incapable of making this a great game.  Like I said, I played the demo and enjoyed it.  It’s just that I’m starting to get concerned this game might not turn out that well.

Posted on February 9, 2016, in Featured Opinion and tagged , , , , , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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